On the right is their completion status, either blank if they haven't completed the puzzle, a checkmark if they've completed it with more than optimal moves, or a star if they've completed the puzzle with the minimum amount of moves.īelow the top line of information is the number of flows the player has made out of the total number of flows, the number of moves counted against them so far and their best amount of moves, and the percent of the grid they've filled in. Next to the top back button is the current level they are on and the size of the current grid. At the top of the screen is a back button on the left taking them out to the puzzle select screen, where they can jump to another puzzle or swipe over to puzzles of a different grid size. Around the grid is information on the current puzzle and buttons with various functions. Inside the grid, some squares will be filled with colored dots, which are the ends of the flows the player must make. The puzzle area is presented as a square grid made up of rows and columns of smaller squares. They can come back and redo the puzzle at any time to upgrade their completion to a star. The player can still solve the puzzle with more than the optimal moves, but their finish will be marked with a checkmark instead of a star. The minimum amount of moves is the number of colored pairs, meaning only connecting each pair of dots once. However, if they touch their flow again after connecting it, another move will be counted against them. Once they've started a flow they can take their finger off and look around the board or start on another flow, only being charged one move for that color. This is useful for replotting flows differently, as they can start right from the problem area leaving what came before intact.Ĭonnecting one dot to its pair counts as a move, but the move is counted from the moment the player starts drawing the flow. When they break a flow, it breaks up to the point they touched and will start from the dot that the flow originally began. They will also break a flow by touching anywhere on it. Due to this, it's not technically possible to overlap flows, but they can "paint themselves into a corner" by leaving themselves with no way to progress a flow without breaking another one. If the players runs through a square that is already filled, either by their current flow or another color's flow, the flow that was there will be truncated at that point and overwritten by their current flow. The flow will be built following through the squares they touch, and a colored glow will track their progress under their finger and brighten when they hit the corresponding dot, completing the flow. The player can draw a flow by running their finger from one dot to the next, starting at either of the colored dots.
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